Sunday, May 28, 2017

Using Gamification in eLearning

Gamification is not just implementing Game Theory of Points, Badges and Leaderboards. Gamification is about learning from the Game design fundamentals with the fun element. While playing a game, for the player, rules of the game are more real than the real world. As soon as the player is in the game, unnecessary obstacles must be removed from their way.

Perhaps every eLearning program should have a module that triggers the learners' thoughts to bring to surface if there is anything bothering the learner. Still, if feeling short of ideas for gamification, survey the learners. It could be called something as 'Oh But My Concern?' Present questions to learners whether that could be their problem. For example, Ask the learner what motivates them and how do they think they can enhance their interest in the course.

Build: Build your own model using the concepts such as fruit juice or as good as a space craft.    
Common Goal: Achieve a common goal by organizing yourselves to play the game.
Community: Participate for the things that affect you personally and your community.
Discuss: Start discussing right away with fellow learners.  
Documentary: Learners reflect on their participation and understand the learning pattern and progress.
Game: Play the game using knowledge of the content. Playing Pirates is a good example of this concept.
Innovation: Collaborate and contribute to ideas bigger than you.
Point of View: Behave as if you are someone you would be after the course. For example you can be the expert in the game and use/share your expertise.
Research: Become the subject matter expert to research the content to implement the task of building implement the game idea.
Situational Leading: In this game the learner takes the lead to remove the doubts of the fellow learners. This is a generic gamification idea that can be applied to any area. This will be a branching scenario that gives the learner the wider experience based on their needs and concerns. This is my favorite learning style where people can learn with and from one another in the community.
Technology: Achieve the target using simulated software.
Unpredictability: Such as Solitare on Windows    

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